Unpopular Opinion: Fuck Fate

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I can barely imagine how I can hate the Fate universe.  It’s about a bunch of mages and ancient heroes, of the real and mythical varieties, with super powers throwing down in a battle royale for the Holy Grail.  It’s got all kinds of historical references and confusing lore and it’s appeal practically writes itself, especially to a history buff with a serious interest in magic, fantasy and mythology like me.  Funny then that, barring Fate Zero, I can’t stand any Fate show anymore.  There will be spoilers.

Maybe I should dial this back a bit before I go in too hard.  So a few years ago I see Fate Zero and I’m fucking blown away.  I’m like “Bro bro bro, top tier anime right here”  and literally the entire anime community agrees.  Then I watch the infamous train wreck that was the original Fate Stay Night and I think it’s shit but I still like the concepts contained in the franchise and move on.  Then I see UBW, the TV show not the movie, and that’s when some of the underlying negative feelings I have with the Fate universe begin to solidify.  It’s when I start getting into long arguments with Fate fans, about details I don’t think make sense.  And don’t get me wrong I’m not here to paint these guys in a bad light, the arguments I had with them were among the best I’ve ever had with regards to anime even if most arguments ended with us agreeing to disagree or them agreeing the anime stumbled on a particular point that the visual novel handles like a champ.  And I’m totally willing to take their word at face value that the visual novels cover my problems with the various anime adaptations.  However the fact that Fate was created as visual novel is the root of every nail in all of the various anime adaptations’ collective coffin.

There are three major issues I have with the underlying construction of the Fate universe and it’s lore that arise from the nature of it being a visual novel, routes, game mechanics and harem style love interests.  Now you might be asking yourself, “what’s wrong with having multiple routes?”  In the visual novels, absolutely nothing.  In literally any other medium – a lot.  Multiple routes or experiences which mirror multiple routes, i.e. playing an RPG and doing things in a different order or siding with different factions, etc.  work fantastically in video games because you get to play each route.  It’s fun and it lets you approach the story a totally different way, it allows you to significantly alter the experience.  However this requires a ton of freedom on both the player’s and creators’ parts and film and printed media do not have that freedom.  The only non-video game examples I can even think of are choose your own adventure books, which I discovered in middle school and have never seen since because they never caught on, the movie Clue which allowed you to choose multiple endings because it’s a comedy based on a who-dun-it game (good luck making many shows like that) and spin-offs.

But even spin-offs aren’t really a good equivalent to routes.  Spin-offs become entirely different shows with familiar characters or show the same story as the original from a different character’s perspective.  Routes don’t work like that compared to spin-offs they have either greatly reduced changes to the story or greatly increased changes to the story and overall they function very differently from a spin-off.  UBW is not a spinoff of Stay/Night, it most closely resembles a choose your own adventure story but those died in print and never made it to film, because they aren’t workable in that medium.  This why when after UBW wraps up and they announce a Heaven’s Feel movie I groan in frustration instead of getting hype, this despite the fact Heaven’s Feel actually looks more up my alley than UBW did.

This next bit is probably going to sound pretentious as fuck but in film you can’t just keep changing the story.  So get this, there’s an event called the Fourth Holy Grail War and the combatants are blah blah blah and the winners are X & Y.  You can’t tell that story and suddenly go here’s another version where Z & U win.  I know art isn’t supposed to have rules and all but frankly you can’t do multiple routes in film.  Not if you want it to be immersive, not if you want the audience to suspend their disbelief and get them hooked.  It is my humble opinion that routes require an abstraction that can only really manifest in games and it’s an abstraction called – I know I’m playing a fucking game.  Here’s an example.  Because I never play new games when they are new I recently start up Bloodborne.  I love the difficulty, sound, environment and the feel of the combat.  But then I hit a wall and because it’s a game, I take a step back and say if I grind for blood echoes (currency/exp) by killing these two infinitely respawning giant pigs I can level up to the point where the boss isn’t hard or I have better gear or whatever.  Point is I have to deliberately take a break from trying to immerse myself in the world and story to take a sort of meta-view and exploit the game’s mechanics to my advantage.  This is not something I would wish upon anyway trying to enjoy a film because unlike with video games, you aren’t playing your way through a film.

I actually kind of hate that in Bloodborne there are times when I am so stuck I have to break my immersion on purpose and find a solution using my outsider knowledge of game mechanics.  It’s frustrating remove myself from the horror and magic of the setting to do some basic tactics and math, putting fun and exploration on hold to do the heavy lifting required to push through the next boss.  I do basic tactics and math everyday in real life, I don’t walk in a beautifully horrific city fighting all kinds of twisted monsters everyday.  The point of immersion is for me to escape real life and that’s why immersion breaking events suck, even more so when you initiate them yourself.

So in summary, routes aren’t possible in film because they require a level of abstraction that is antithetical to immersive storytelling and to me good films are all about immersive storytelling.

Moving on to game mechanics, one of things which is so crushing to me about Fate lore is that it’s designed as though the Holy Grail war was a video game.  For example let’s look at the seven servant classes.  The classes clue us into what kind of weapons, fighting styles and certain attributes a hero will have.  For example, Saber fights with swords, Caster uses magic and Berserker is not sane.  These are broad categories that leave a lot of room for character and power development, as well as, simple descriptions that can be easily fit into existing lore.  For instance it’s no surprise that King Arthur would be a Saber servant because Excalibur plays a huge role in the Arthurian legends.  This also leaves room for the same hero becoming multiple classes though I admit I have very mixed feelings about that.  On the one hand it makes sense in terms of real world lore as many heroes fought with more than one weapon or were known for more than one aspect of their character.  On the other it plays into that multiple routes crap I broke down above and makes the character less defined.  I suppose it could used for very interesting things if, for example Lancelot the Saber had to fight Lancelot the Berserker so that we can see what fighting his other self does to Lancelot both in physical and mental terms.  But thus far that’s never happened and there are too many other weaknesses to make me watch a Fate where it did happen.

Much more frustrating however are that each servant class have basic traits which apply to everyone in that class regardless of lore.  All Sabers get magic resistance for example.  Ok but here’s a hypothetical.  What happens to sword wielding heroes who, in their own legends, fell victim to magic.  Sure in the specific story you can just not include such a character and bypass the issue.  But the fact that I can make a believable hypothetical which makes this part of the Fate universe lore not make sense, proves that it’s a weakness in the lore’s construction.  Moreover I think it’s fucking stupid.  When I watch two Heroes with magical superpowers go head to head, the last thing I’m thinking of are class advantages.  To make matters worse they have literal stats like Strength A, Constitution C, etc.  I can’t even imagine to how you could make me less interested in a clash between to Servants, viewed without any of this knowledge they fights are generally great but knowing they have fucking stats rather just allowing them to test their ability against each other with no knowledge of their opponent’s relative skill is a buzzkill of epic proportions.

There is nothing, literally NOTHING, less appealing to me than trying to quantify a character’s ability and power level by busting out a stat sheet and using that to help guide or predict the outcome of a fight.   And when you do that to such towering figures of history and legend it boils my blood, which then evaporates due to sheer heat as soon as those figures turn out to be great characters in their own right.  Which incidentally brings me to third and final problem, the characters.

Up until this point I’ve largely been talking about my gripes with the Fate universe, or Nasuverse, or the flaws that come with adapting a visual novel into anime and still treating it like a goddamn visual novel.  The latter point is not restricted to Fate btw, I’m absolutely furious about Steins:Gate Zero and it hasn’t even come out yet.  But the characters are arguably the most important point because it what will maybe justify some speculation on my part.  That speculation being that Nasu, the creator of the Fate universe is a big part of the problem.  I will admit I have not intensely studied Nasu’s work so take my speculation with plenty of salt but as it appears to me Nasu isn’t very good when it comes to people, or in writing terms, characters.  Jumping back to the stats thing for a second, to me the fact he would even assign stats to Servants like that at all says to me that he is either trying to bind his lore to the medium, in this case visual novels, or that he is a man who puts a lot more emphasis on systems than people.  Broadly speaking men are more interested in systems at a basic psychological level so it wouldn’t be a huge leap of logic to imagine that Nasu is especially interested in systems and thus applies systems where he doesn’t need to, in this case to the Servants.  Again this is complete speculation but Nasu seems to be someone who makes hard rules, or perhaps, creates order where he doesn’t need to.

I’m not saying this slight the man.  He’s not stupid or bad for creating a system within his own ideas.  I am saying that I disagree with him fundamentally on this point.  I think placing a system within the Fate universe is a bad move because I want to see the places it could go with a bit more chaos.  I think it has all kinds of room for malleability and the potential for very organic stories and clashes which I personally find far more interesting.  I think putting in a stat system makes the Fate universe more stale and that wild, chaotic speculation as to how well a given Servant does against any opponent is a universe full of far greater intrigue and possibility.   Alternatively if Nasu was seriously hard-wiring the nature of the medium into his lore then fair enough – but if that’s the case there will be an inevitable drop in quality when you put it in a different medium.

This where the characters come in.  Me and my best friend have a big problem with the all the gender bending going on in the Fate universe.  To me it totally undermines certain characters, like King Arthur, or is just there for fanservice, which fair enough I have no problems with fanservice but it really takes away from the gravitas of these figures if we see their gender-bent tits flopping about.  King Arthur is an especially bad example as the main reason she is gender-bent is so she can be one of the main love interests to Shrio, aka the most insufferable Fate character of all time and one of my least favorite anime protagonists of all.

The biggest gap in quality between the one Fate show I liked Fate Zero and everything else is that the characters are less interesting across the board, one of the main reasons being the teenage romance central to the visual novels plays a major role in the various anime versions.  Once again this is a huge mistake to me because there’s nothing I would rather not see in a Holy Grail War than weak, harem-style teenage romances.  Their very presence undermines the coolest aspects of the Fate universe and makes the whole experience less serious.  This is one of the reasons I think Nasu either struggles to write good characters or tailored his creation so closely to the medium of visual novels, to me there is no logical connection between the romantic elements and the Holy Grail War beyond the fact basically all visual novels are centered around various routes wherein you can romance different love interests.  If I were in Nasu’s position and came up with the Fate universe I would never have included boring teenage romances and it probably never would have been a visual novel.

My other justification for this line of thinking, that Nasu either isn’t good at characters or tailored Fate to the visual novel medium, is Fate Zero.  Fate Zero was written by Gen Urobuchi of Madoka Magicka fame using Nasu’s preexisting lore and characters as a template for the prequel to Fate Stay Night.  With the change in writers there a ton of immediately apparent changes between Fate Zero and any other Fate work.  There is only one teenager and all his enemies are adults.  The only gender-bent character is King Arthur and that’s because of preexisting lore.  The only romantic elements that exist are used to enhance a few characters and they are not a major focus of the story.  Instead the focus is now squarely on the battles and the characters.  Waver, the sole teen, is a teen precisely because it puts him such stark contrast with his Servant, the best character in the show Alexander the Great.  They make a great pair because Waver is young, not especially confident and has no guiding principles or goals and Alexander is this massive force of personality with larger than life dreams and goals.  They have an effect on each other, an effect which transforms Waver’s character because frankly that was the point of pairing them together.

Fate Zero is unusual in that the conclusion is a forgone one, we already know how the Grail War ends.  The individual battles are given a lot of attention but overall this is a ‘the journey is more important the destination’ kind of show.  That’s why it allocates so much of focus on the characters, their development, their ideals and their desires and how and why they come into conflict.  This is perhaps best shown by the famous Banquet of King because it spells out in no uncertain terms that all of the Kings have very different ideals and this will inevitably bring them into conflict even if they can have a dialogue for the moment.  There is nothing like the banquet of Kings in any of the other Fate works because frankly none of the characters in any of the other Fate shows are strong enough and fleshed out enough to carry such a scene.  And the fact that Fate Zero can speaks to Gen Urobuchi approaching things from a fundamentally different lens than Nasu, and I prefer the Urobutcher’s lens.

There is actually one more problem with Fate and it’s characters and it’s the problem showcased by Fate Grand Order and Fate Apocrypha.  There are way the fuck too many characters being thrown at us all at once.  I got about halfway through Apocrypha and dropped out because nothing in it seemed to matter.  The characters were boring and just seemed to fill space, looking cool and not having any real weight in the broader sense, like this was some Fate shit to tide us over until Heaven’s Feel.  Seeing the sheer number of servants, their alternate forms and masters on the wiki makes me think the best way to do Fate is to go full long form shounen on that shit.  Because otherwise there’s way too much and we won’t have time bond with any of the characters or enjoy much of a story, and ultimately I think that robs the Servants of their uniqueness and intrigue, much the same way I think the Avenger’s movies suffer from having to cram too many characters into one story and thus have to keep things simple and not explore any individual heroes in greater depth.

I hope you enjoyed this huge rant.  I’m not here to slander Nasu or pick a fight with Fate fans, I think the Fate universe is full of great shit but it’s also full of shit that is not to my tastes and the onslaught of upcoming Fate stuff has really just caused me to kind of despise Fate as an IP, especially considering all the hype surrounding Fate at the moment.  See you in the next one.

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Understanding Presence and Weight with Kingdom

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No other anime I’ve seen has even come close to mastering the idea of character presence as Kingdom has.  The best comparison point I can think of off-hand is Rider from Fate Zero – but even he pales in comparison to the top tier characters of Kingdom.  I don’t expect most people to care, most people haven’t even heard of Kingdom while Fate Zero is widely known and held in high regard, and for good reason.  But if on the off chance you’re a total weirdo like me and have a deep fascination with the idea and portrayal of a living legend, Kingdom is best there is.  Period.

Jumping back a little for the sake of context, Kingdom is a historical shounen (though some sites call it a seinen and there arguments for why it should be) battle series set in the Chinese Warring States Period in the 300s BC (not to be confused with the Japanese period of the same name in the 1500s AD).  It follows Xin, who in typical shounen fashion wants to be the best there ever was – in this case the greatest general in history – and Yin Zheng the young king of Qin, the westernmost and second most powerful of the seven kingdoms in China, who wishes to conquer all of China.  As the minor battles in this show contain hundreds of fighters (at minimum) and the important wars involve hundreds of thousands of soldiers fighting over several days important people have to be able to wipe the floor with tons of random soldiers before dueling other people of the same power level.  Kingdom’s way of handling the obvious break from realism is to uphold the idea that the weight of one’s command – among important characters – is a source of strength which enables them to run roughshod over weaker foes.  Kingdom takes this very literally as the weight of one’s command directly affects the power of one’s blows and how strong a blow they can receive without issues.

This of course is not the only source of strength or skill, experience, size, muscle build, etc. all play a role and the weight is often an elusive thing to gauge as people with significantly smaller commands can fight on equal footing with those of greater commands.  Also this whole weight is power thing doesn’t apply to strategists whatsoever.  Nonetheless the idea is integral to Kingdom and it does a fucking fantastic job on delivering on one of the shows overall greatest strengths, dramatic payoffs.

Kingdom does a phenomenal job of building tension and then bringing a satisfying payoff.  If I had to sum the show up in one word it would be big.  Big armies, big characters, big talk, big music, big impact.  It’s hard not to get swept up in the hype when you’re watching characters you like charge headlong into a giant army with his trusted soldiers at his back with big booming oriental orchestral swells thundering in the background – seriously Kingdom’s music is fucking awesome and it would totally overwhelm scenes of suitably less gigantic action.

Of course the scenario above will fall apart at the first hurdle if you don’t like the characters, so naturally Kingdom takes a lot steps to ensure that you do.  Everyone of note has highly distinct designs, there are dozens of specialized armor variants for noteworthy armies and special armor for important generals.  In a similar vein all the characters have different hairstyles and facial features, weapons, banners and so forth to make them all stand out.  Where the weight and presence bit comes into its own is for the older generals.  In comparison to Xin most of the major enemies or important, older allied characters are significantly physically larger, and thus can pack a lot more punch to their attacks.

Another major factor to consider is the mental side of the equation.  In typical shounen fashion Xin is kind of a dumbass, though I would contend he is somewhat smarter than he appears and his stupidity has a clear source, he grew up as slave with no education.  There is however a lot of tactical play going on and the top tier characters are capable of stunning feats of strategy – no joke some of this shit is Death Note-style complex planning – which spice up the more basic, if no less satisfying frontal assaults of more brutal and martial generals.  Moving away from a character’s intellect however the mental effects of certain strategies and actions play a large role as well.  Bloodlust/killing intent and morale have significant effects on a character’s ability to perform in battle, so how certain characters go about inspiring morale plays a large role in their tactics and actions.

What this is all building up to is the logical endpoint, the generals who are big, skilled, have tons of experience, and who are famous for their exploits, the kind of people Xin wants to be.  The two giants among men who appear in the anime are Wang Qi and Lian Po, two legendary generals who were among the biggest names in all of China during their golden age several decades ago.  They are both masterfully done characters with highly distinct designs, excellent voicework, unrivaled power, top tier tacticians and more weight and presence than anyone else in anime.  It’s hard to say exactly what grants them this quality, what allows them to so perfectly encapsulate, to me obviously, the idea of a living legend.  It could be the things described above, it could be their glorious careers from years past and how the rest of world still treats their names with awe.  It might be how, on occasion they speak of their older days and how impressive they make that era seem.  The most obvious answer is that it’s all these things – and that would explain why this ability to capture the feel of living legend is exclusive to Kingdom, as their backstories are bound to Kingdom.

But at the same time I feel like it has to be more than that.  I think I could make similar arguments about some of the characters in Arslan Senki but they’ve never captured the same appeal, certainly not to the degree Kingdom has.  All I can say for sure is that when one of the generals loses and is forced to surrender, has a less successful man from his era tell him to retire, and his response is “Don’t be stupid.  I’m on active duty til I die!”  while he charges down a small mountain and one of this big orchestral swells plays in the background I watched the scene over and over like 40 times because it was just that special, it had that much impact.

The point of a lot of shounen characters, especially major enemies like Madara or old badasses like Netero, is to be these larger than life entities which draw you the viewer into a clash of epic proportions.  It’s what makes battle’s whose scale would be derided in mainstream TV not only possible but fucking glorious to watch.  And Kingdom, for all it’s faults has mastered the art of making larger than life characters to a degree which surpasses all of the competition.  I picked up Kingdom  after the second season finished airing and I’ve yet to see anything, newer or older, which gets close to capturing that larger than life, living legend feel like Kingdom did.  And it is my sincere belief that this ability to portray such gigantic characters the way Kingdom does, is why both seasons are rated upwards of 8 on sites like MAL, where the second season of Kingdom currently sits at #88.

Personally I would count Kingdom among my top five shows with ease, possibly in the top three, and by extension highly recommend it to anyone who sounds even vaguely interested.  I’ve also written about the show before here, in case you wanted more of an overview.  This is all despite the fact season 1 is burdened with a lot of low tier-CG and physics can often be very loosely applied in combat.  It doesn’t matter, because Kingdom moves past all of it’s issues and the weight and presence of it’s best characters is one of the main reasons.  Thanks for reading, I hope you enjoyed it and I’ll see you in the next one.

Raging Rant: Fuck Nobunaga and the Shinsengumi (and Japan)

History anime are by and large a joke.  I say this not because I hate history, in fact I love history the way a normal American loves football and apple pie.  But just fuck Nobunaga and the Shinsengumi.  With only a few exceptions I’m aware of, all history anime take place during the Sengoku Jidai (Warring States Period) in the 1500’s and Loyalist Rebellion in the late 1800’s.  Their have been some fun, good and even famous anime from these time periods, like Rurouni Kenshin or Gintama.  But I, and many people who I’ve also heard complain about this topic, are sick to death of Nobunaga and the Shinsengumi.  They’re fucking everywhere, and even when it’s not about them specifically when I see a show like Onihei roll around I can’t help but be a little disappointed by the fact that it looks just like a show about the Shinsengumi, because the main guy has a similar job.  And Nobunaga is in everything, some of it’s good like the recent Drifters or Nobunagun.  But the stories of these figures are so well trodden and their notable traits, beahviors and even verbal ticks so popularized that they’re pretty fucking boring.  Even in a fantasy show like Drifters you can totally predict that Mitsuhide would show up as an End because Nobunaga was a Drifter, everything about these characters is predictable and that’s rather boring really.

This is why I consider most of the best history shows to be historical fantasies like Seirei no Moribito, which builds a phenomenal setting and society to recreate the feeling of a history show, or Akatsuki no Yona which is great fantasy historical action-romance-drama thing, or Arslan Senki which I’ve praised in detail multiple times, or Katanagatari, which is all about possibilities and subverting history, or Junketsu no Maria (Maria the Virgin Witch) which mixed witches and mythology into the Hundred Years War.  These are all great shows and I highly recommend them but it would be great to get a more normal, realistic history show which avoids Nobunaga and the Shinsengumi somehow.  And we just don’t.  The only example I can come up with is Kingdom, which is fantastic.  The thing that really gets me about this is that it’s not like Oda Nobunaga and Shinsengumi are necessarily the coolest figures, or their eras the coolest points, in Japan’s history.  I think the Gempei War, which completely redefined how Japan’s military, social and political organizations would function from the 1100’s to the 1800’s is far more interesting.  Which is why I was really glad they brought in Yoichi in Drifters and Himiko, a semi-mythical prehistoric queen of Japan, in the awful Nobunaga the Fool, they shed a hint of light on interesting and largely unexplored, in anime at least, periods of history.  Hell a historical fantasy anime featuring Himiko fighting monsters and/or ancient gods practically writes itself.  But what would be even better would be if Japan just branched out a little.

Kingdom and Arslan Senki, and arguably a few scenes from the Fate series are steps in this direction but if we could get a mostly realistic anime of of ancient history outside of Japan I would kill the nearby peasants and loot the local castle to pay for that shit.  There’s so many possibilities, any time period for Rome, the Greco-Persian Wars, the Hunnic invasions and the rise of Attila, maybe go for some original story set in Mesoamerica because most of their history is a mystery, or maybe some Viking story about invading Britain or discovering North America, Egypt, the famed Gupta empire and Chandragumpta of India, the great Arab conquests, the Crusades, the Mongol invasions of Europe or China, an original story featuring the Sea Peoples who suddenly ravaged most of the ancient world without warning, you could even do a Gilgamesh spin off set in ancient Sumeria, etc.  The possibilities are endless and that’s just ancient history, what about the Bolshevik Revolution, the Crimean War, the Opium Wars maybe go for the Protestant and Catholic wars following Luther’s 99 Theses, Vietnam, the Cold War, etc.  There are so many possibilities I can’t even list them all and that’s just the the shit I know, there’s tons of history I don’t know jack about that could make great anime too.  But instead we just get Nobunaga and the Shinsengumi on repeat at least dozen times each and they get mentioned in almost everything with even the slightest connection to history and historical figures.  Stop it Japan.

This leads me to my next point and if you read my Patriotism Problem post then this will sound familiar but Japan really needs to work it’s tendency to make Japan always look good.  I’m not even talking about really controversial shit like admitting to the Rape of Nanking,  I’m talking about basic shit not making the JSDF invincible when fighting dragons *cough Gate cough*.  I can’t tell if it comes from the insecurity of an inferiority complex or the ego of a superiority complex but Japan always goes way out of it’s way to make sure it’s the best.  Oh UBW you have super powered historical figures eh?  Fine be sure to give Sasaki Kojuro a technique so good it transcends heroic abilities and enters the realm of divine swordsmanship to make us look better (I’m not making that up UBW’s Assassin technique, the fabled Tsubame Gaeshi, is explained as being better than the power of mere heroes and stepping into the realm of the gods at least in the wiki, can’t remember if that made it into the show itself).  Nobunagun you have people with super powers based on their ties to historical figures? Make sure to give the girl tied to Nobunaga the all-around best abilities to make us look better.  Drifters you have a bunch of historical figures fighting in Middle Earth?  Ok make sure to have an unusually large portion of the heroes taken from Japan and make them all super badass to make us look better.  I could give examples like this for days.

Japan it’s fucking embarrassing, and more than little irritating sometimes.  Look I’m from America and I have no problem with patriotism and being proud of your heritage.  But it intrudes on the story when you say deliberately make Hannibal Barca, one of the most revered generals of all time, a senile old man to make sure he doesn’t outshine his Japanese contemporaries in Drifters for example.  Japan’s obsession with inflating it’s own image and/or worth in historical shows is a complete waste of time.  It’s a minor nuisance at best and can totally break a story at worst.  I just don’t really get why it even exists.  To me it projects an arrogant fragility more than anything else and it severely limits what most anime with even the loosest ties to history can do and where they can take place.  There plenty of western medieval fantasies or recent WWI/WWII era fantasies like Shuumatsu no Izetta but the, in my opinion of course, far more interesting ancient world is left frustratingly untapped because of Japan’s need to always look like the best.

That’s it really, just wanted to flip Japan the bird and scream ineffectually at it like a bunch of liberals at an anti-Trump protest, which is the kind of thing I can only say here because California is overrun by liberals and trying to argue with them is an exercise in futility.  I don’t expect many people to care much about this, I don’t typically envision most readers as history buffs, I just needed to get it out of my system.  On the off chance you are interested give some of those shows I recommended a shot or if you just want to talk history for a bit that’d be fun too.  Thanks for reading and see ya next time.